![]() Eriksson "had been playing around with a mechanic to propel yourself within this gravity-bending game" this ended up being the main game mechanic, and the game was built around it. The initial ideas for developing the game were "basically playing with gravity in the world – you would turn it upside down" according to Sebastian Eriksson, co-founder of Gone North Games and one of the company's programmers. ![]() Later on in the game, the player will find and be able to use jet-propelling boots, which enable them to travel farther in one jump. The player follows the uncle character through the game environment, with the player character having a suit that is equipped with a "magical grappling hook and shock absorbers" that stop the player character from taking damage when landing. After this backstory, the game begins with the narrator as a child entering the "waste disposal dimension" to search for his uncle. A board in the narrator's abandoned house tells the player that Fred built a waste disposal system, conceivably controlled by starlight. ![]() The uncle Fred is described as "a brilliant scientist – a whimsical and even-tempered version of Uncle Quentin from the Famous Five books". ![]() The game focuses on the narrator's uncle Fred, as the narrator tells a bedtime story to a small child. Played from a first-person perspective, uses platform game elements set in a world of drifting rocks. A Story About My Uncle is an adventure game. ![]()
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